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Refereed Journal Articles

"The Vitruvian Thumb: Embodied Branding and Lateral Thinking with the Nintendo Game Boy." Game Studies 16.1 (2016). link
"Letters and the Unknown Woman: Epistolary Architecture in Three Recent Video Games." Film Quarterly 68.1 (2014): 48-60. pdf
"Virtual World Naturalism." Fibreculture 16: Counterplay (July 2010). link
"The Pinball Problem." Refractory 17 (July 2010). Link
"Esthetics of the Extreme in 'Shock' Websites." Applied Semiotics/Sémiotique appliquée 23 (August 2009): 45-62. Link

Anthology Contributions

"Cognitive Film Theory." The Routledge Encyclopedia of Film Theory. Edward Branigan and Warren Buckland, eds. New York: Routledge, 2014.
"Gaming and Film Theory." The Routledge Encyclopedia of Film Theory. Edward Branigan and Warren Buckland, eds. New York: Routledge, 2014.
"What is 'Old' in Videogames?." Playing With the Past: Digital Games and the Simulation of History. Andrew B.R. Elliott and Matthew Kapell, eds. New York: Bloomsbury, 2013.
"Grey Sweat, Green Blood." Trunk Volume Two: Blood. Suzanne Boccalatte and Meredith Jones, eds. Sydney: Boccalatte Pty Ltd, 2013.
"GoldenEye 007." Encyclopedia of Play in Today's Society. Rodney P. Carlisle, ed. Thousand Oaks: SAGE Publications, 2009.
"Mortal Kombat." Encyclopedia of Play in Today's Society. Rodney P. Carlisle, ed. Thousand Oaks: SAGE Publications, 2009.
Contributor, Difficult Questions About Videogames. James Newman and Iain Simons, eds. Nottingham, UK: Public Beta Press, 2004.

Book review

"Darwin's Screens." Review of book by Barbara Creed. Screening the Past 28 (September 2010). link

Web-based publications

"Introduction: Questions of Scale." With Meredith Bak. Media Fields Journal 4: Scale (February 2012).
Co-editor, Media Fields Journal 4: Scale (February 2012).